Hi there...OK, I LIKE StockCG, but I don't love it. I do LOVE the ShaderMonger for Maya. Maya doesn't have an asset or shader browser and management system. So, here I am recreating Mental Ray shaders for Maya Software and 'exporting' them into - of all things - scene files. No thumbnails and no idea what's in the files unless I open them up, drop in a sphere, light a scene and render out a high-quality image.
As wonderful as StockCG may be, it isn't designed to solve my immediate problem of managing a shader library. There isn't even a shader asset menu item in the dropdown list.
So, as hype as YOU might be about StockCG, I'm just not there. But because you own them both, Mr. Nadav Brill, I'd like to know your intentions for ShaderMonger. Is it a flash in the pan...just one of your stepping stones that helped forge your future with StockCG? Tell me the truth. Are you ditching ShadeMonger anytime soon? Because I just don't want to be around to see that. I'd rather just turn around right now and start my own shader library with little shaded spheres and test render images and text files for notes on lighting and such... Hahaha!
Seriously though, are you keeping ShaderMonger alive indefinitely? I don't want to waste my time even installing it otherwise. Really, it's a great utility. I LOVE it. Don't you forget that! :-)))
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