One question, if you happen to are you using vray as render resolution is lost when he returns to save the shader?
I test with 3 computers.
Change the resolution to 0x0 and gives the following error
/ / Error: Division by zero.
It is not normal right? In mental ray does not happen
Another thing I see is that if you have an object that textures use different UV sets instead of keeping only the shader, also stored in the shader object, and when you take it to another scene he appears.
Finally understand that if you use the option in vray ShaderMonger as geometry, you can not and you have to create your with the custom option.
Do you think that is better than this could be selected directly? many people use it with vray.
Thank you very much!
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