I deployed ShaderMon to our artists and some of them use MacOSX, currently Snow Leopard, no Lion yet that I know of. All of the Windows users can use the plugin just swimmingly but our artists on the OSX side get the following warning/error.
// Warning: file: /Volumes/Xsan/Assets/3D/MAYA/scripts/mel/ShaderMon.mel line 2536: Pixmap file render_AshliShader.png not found, using default. //
// Warning: file: /Volumes/Xsan/Assets/3D/MAYA/scripts/mel/ShaderMon.mel line 1713: No items found in: projz //
The ShaderMon GUI shows up just fine, but the Current Project directories never load and also the Main Library directories never load.
They have ShaderMonger MacOSX/Linux version 1.12 installed on their boxes.
They way I have this deployed is the ShaderMon.mel is on our Xsan drive, which is a network drive shared by all of our artists. I just use the maya.env to point each artists computer to this central script location. The ShaderLib directory, that came with the installer, was installed individually onto each artists computer, because for some reason when I had it on our network drive the mel script could not find the directory. But once I moved it to the individual computer your script found the directory and loaded just fine. Out of curiosity is the ShaderMon.mel for the Mac/Linux side different than the Windows side mel script? If so, that is my problem because the Macs are loading the ShaderMon.mel that came with the Windows version, though they are using the ShaderLib folder that came with the Mac/Linux version.
Thank you for your time.