first just to tell, I love this tool, really nice job.
I'm getting into it and trying to short out my own library. I have two problems:
1. I set my own shader library path, and indeed works fine when I create a shader from the scene. It creates folders for textures, .ico, etc and copy the .mb files. Then it shows the shaders, groups, etc all works fine. The issue is that doesn't create the jpg for the icon shader, and even if I download one created already it wont show in the library. I have this message: "/ Warning: file: C:/Users/arosda/Documents/maya/2012-x64/scripts/ShaderMon.mel line 1772: Pixmap file Z:/STORAGE/LIBRARY/ShadermonLib/ShaderLib/GLASS/.ico/Real_Glass1.bmp not found, using default". The jpg is there.
2. This is not an issue but a suggestion. Being able to set the path for the shader library is very convenient, so I can store it in some place safer than C, but could be ideal if I could point in the same way the HDR directory.
Thanks a lot for the tool.
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